AI Insights · Timothy · October 2022
Top 5 Vikings Games Performance in Peru - Q3 2022
The top Vikings-themed games showed varied performance in Peru during Q3 2022, with notable trends in downloads, revenue, and active users.
During the third quarter of 2022, the top five Vikings-themed games in Peru demonstrated a range of performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the trends for each game.
Frostborn: Coop Survival saw a peak in weekly revenue at approximately $2.2K during the first week of August, followed by a decline towards the end of the quarter, finishing at around $1.3K. Weekly downloads for the game showed a downward trend, starting at 201 and ending at 113 by the last week of September. Active users initially increased from 533 to a peak of 651 in early August, but then gradually declined to 390 by the end of September.
Vikings: War of Clans experienced fluctuating weekly revenue, peaking at $359 in early July and ending the quarter at $204. Downloads saw a significant spike in mid-September, reaching 148, but then dropped to 93 by the end of the month. The game maintained a relatively stable number of active users, with a slight increase from 353 to 406 throughout the quarter.
Lucky Buddies had a decline in weekly revenue, starting at $381 and ending at $192 by the end of September. Weekly downloads fluctuated, peaking at 515 in late August before dropping to 235 by mid-September. Active users increased from 516 to a peak of 810 at the end of August, but then decreased to 269 by the end of the quarter.
Vikingard showed low weekly revenue, peaking at $81 at the end of July and tapering off to $15 by the end of September. The game had strong weekly downloads, peaking at 1.03K in mid-August, and then gradually declining to 498 by the end of the quarter. Active users saw a similar pattern, peaking at 963 in late August and settling at 601 by the end of September.
Bad North: Jotunn Edition had minimal weekly revenue, with sporadic peaks such as $50 in early August. The game did not record any downloads or active users during the quarter.
For more detailed insights and data, visit Sensor Tower.